
About Me
Hey !
I am Aris, a Level Designer who loves creating game levels and spaces, no matter the genre or style.
Whether it’s a FPS, a narrative adventure, a semi-open world, or a game with base-building mechanics, I enjoy crafting environments where players can explore, find their way, and feel the rhythm of gameplay.
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Each project is an opportunity for me to tell a story through level design: placing landmarks, guiding the player, balancing challenge and fun, and ensuring that the space serves both gameplay and narrative. I love experimenting, testing new ideas, and iterating quickly to improve the player experience.
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Beyond the technical side, I have a real passion for the creative aspect of level design: building paths, imagining interactions, and designing immersive spaces where the player feels engaged. And yes, I spend as much time fine-tuning my levels as I do optimizing my bases in my favorite games !




See my Resume Here


