
About Me
My name is Aris, and I’m a junior Level Designer passionate about creating immersive, cohesive, and fun environments to explore. What I love most is designing levels that tell a story, stimulate the player’s curiosity, and offer a smooth, engaging gameplay flow.
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I’ve always enjoyed imagining and building spaces. In games with construction modes, I can spend hours designing my base, optimizing spaces, creating intelligent pathways, and ensuring visual harmony.
This attention to detail and composition naturally led me to pursue Level Design.
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Trained at ISART Digital Montreal, I’ve worked on various projects, and recently completed a course at CGMA, where I pushed my creative limits through weekly challenges.
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I’m motivated by the idea of crafting memorable gameplay experiences where every space has purpose, and every design choice serves the gameplay’s intent.




See my Resume Here